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Farraj

Mr.FarePlay
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Update: May 30

Uploaded a bit of an old video on our youtube channel. It shows the first time viewing the assets in the game. You get to see Teer-sa in White Stage.

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Well, I guess it's time to make it official.

 

For those who've been watching, two colleagues and I decided it was time to make our first official commercial game. We ran out of excuses not to do this anymore :P We had the skills, passion, budget and dedication. We just needed to stop being afraid :P


Fare.is.Fare Games was formed. It's based on the (only :P) thing we all agree on: Its 'fun' as long it stays 'fare', no matter how far you push it.

 

And after our first blood-bath (a.k.a meeting), we deiced to work on my dream project, SwordPlay:  Wolfpack.


Project SwordPlay: coming soon by Farraj



It’s an action based, free roaming 3D fighting game that uses a semi anime style. It was created before in its own engine, but moved later to Unity 5 to save time.

 

The game design was practically there. I've been working on/off it since 2008 (both game and story). Even tried prototyping it a few times, just to get back to the drawing board (too many boring/confusing points).

 

I would like to warn everybody that the fighting system is "different". It's not based on any known mechanics, although I did find later that there was a game or two that implemented something similar in concept, but didn't come up with the best mechanics for it.

 

Seeing that the idea was new, our focus was simplicity. We picked up a control system that players of the fighting genre can relate to, and hopefully ease the transition to our fighting system.

 

Regarding the "world" of SwordPlay, there isn't a total "full" story (from A to Z), but the world, characters, backstorys, relationships, turning points and major fighting scenes have been developed with the fighting design. It was my way to brainstorm some fighting rules and ideas for the game system. I do plan on using all of it in the game story of SwordPlay (at least the complete part #1 of the story, which is where SwordPlay will happen).


Project SwordPlay: Character lineup by Farraj

I LOT of freelancers have been hired to get the "content" part done.  We're about 85% done with demo. I would like to personality thank each and everyone one of them for their amazing work and professionalism. We could not have done it with you.

 

We are going full speed to release a presentable demo by the end of July (with some possible close beta testing before that). The demo will only include the 3 vs 3 multiplayer mode (3 characters, 3 stages). The final version will have 2-3 coop story mode, and a lot more modes. Seeing that the demo size will not be that big, we're planning on releasing it as a Unity WebPlayer. This demo will also feature a "challenge creator" mode. One of our first stages is called the "White Stage". This stage doubles as a tutorial and training stage. The stage's ground consist of blocks that can raise to any height to help simulate a lot of game conditions the players will face on the other stages.

 

The "challenge creator" mode will allow users to create their own training and challenges and share them with others.

 

Release plans will start with the PC, targeting Steam and other game distributors. As for other consoles, we did do some mockups to test the game with, but we'll see how it goes after the feedback from the demo.

 

We really hope the game will appeal to the fighting genre community :)

 

For those who want to learn more, you can pop by our website:

www.fareisfare.com  (we're working on a better one -_-)

 

You can follow us on Twitter MrFarePlay

We try to post all project related news under hashtag MrFPSwordPlay

 

We also have a YouTube channel, but unfortunately the videos are being put on hold for not having a dedicated editor guy. We're working on it:

Mr.FarePlay

 

We appreciate everyone's support. We will try our best to get as much fan base going before the demo release :)

 

Yours truly,

Mr.FarePlay  (Farraj)

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DragonBlossom is moving forward and needs more members on board.

You would think dA would have a way to repost other work and journals :/

This is the Game Leads journal:

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And this is the journal that got me on board:

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If you are are interested, please contact :iconarkenova:

Cheers :)
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Update 01/06/2015:

Yes, appernatly I commsion for free now :P

The only reason I added a commission rate so to strike out the ones who aren't serious about their projects/dreams. I didn't want to come back to inbox filled with requests from ppl who don't know the first thing about games, or gaming for that matter (you'd be surprised :/) I guess I was aiming to high >.>

Ah, who was I kidding? I'll help out just because you ask :P I just wanted you to stop asking every 10 seconds if I was going to charge you even after I've told you a 1k times that I was helping for free (yeah, you know who you are :P)

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I would like to announce that I am open for coding commissions.

I haven't seen anyone do this in DA, so I hope I can be the first.

My goal is to help small-time sprite/pixel/model/animator artist to get their ideas and games to life, either partially or fully.

My rates are as based on how many screens the project will have, and on how many days it would take:

Prototype: 400 pts No points. 1 screen. 1 to 7 days.
Alpha: 2000 pts No points. 2 screens. 2 to 4 weeks.
Beta: No points. 3 screens. 1 to 3 months.
Demo or First level: No points. All screens. 5 to 6 months.
Full game: No points. All screens . 1 to ??? days.

I don't do commissions for either betas, Demos/First-Levels or full games. I only work as a partner in these projects.

Now, for my rules:

1- I am a programmer. I only do the coding and handle any software related issues. I expect you (and your team, if you are not alone) to handle the creation/supply of all the content (concept, sprite sheets, backgrounds, tile sheets, music, sound effects, story, dialogue, etc….) and to come up with a minimum amount of design for the game and game play.
2- I collect my payment after the job is done. I will never ask for any type of payment before that seeing that game projects have a higher rate of failing than actual art. So to avoid headaches, I'll take my payment at the end.
3- I keep the project and code in my possession till I received my payment. Till then you only get to see and test the executable (the exe file).
4- In case I can not finish the project (lack of time, life crisis, death(?), etc…), you will receive the uncompleted project and code for free.
5- I get to choose the technology (programming langue, libraries, engines, etc…) to be used to build the game. If you have a certain preference, please say so beforehand.
6- I get owner ship of the code, which means I get to use it for my own personal projects. I'm not talking about the game play or game mechanics code because most likely I won't be copying your ideas. I'm talking about any core coding created by me that involves physics calculation/simulations, graphical lighting and effects, A.I. and path-finding algorithms, content management and serialization/encryption, etc… If I spent weeks developing something new, I think I have the right to claim it.
7- I get to use any of the game content as long as its free and open for the public. Regardless if you own it or found it somewhere else.
8- I will be credited regardless of the type of the project. I have the original work so it's not that hard to prove it :P
9- You are free to downgrade/upgrade the project at any time. The payment will change depending on the new status of the project. Be warned that in case you downgrade your project (let's say from Beta to Alpha) I have the right to remove any code that was developed after the Alpha stage.

Licensing: The majority of the technology I use are usually free/open source. But (in very rare situations) if I have to use anything that requires some form of licensing (either by your request or mine), then we have the following:

1- If the project is either a prototype or alpha, then the license fee payment is the responsibility of the commissioner.
2- If the project is either a Beta, Demo/First-Level or a full project, then I will either pay half or the complete price of the license fee (agreed before the start of the project).

In case the license fee buys you more than one copy/use of the technology/software, the extra copies/uses are the property of the fee payer.

Platform: I currently only work with games compatible with the Windows operating system. I don't do flash or browser games. I also don't do app games (either Android or iOS) because I lack the hardware to fully test the game in these OSs. If you have any suggestions to solve this, please discuss it with me.

WARNING #1: NO TRADEMARKED, COPYRIGHTED OR STOLEN CONTENT. You are permitted to use any illegal content as a place holder just to see how the game will look before you add your own content. But the illegal content will be removed from the final deliverable product. You can also use any content from any other media (characters, stories, music, etc…) as long as it's not trademarked or copyrighted (either make it yourself or take it directly from the source).

WARNING #2: NO PIRETED SOFTWARE. Any content you create using any pirated software (Photoshop, Sai, etc…) will not be used (yes, I can tell :devilish:). Any content made using these are illegal, and so is the game that uses them, which means anyone who is involved in the game project (including little ol-me ;; ) will be considered a violator and a criminal. If you can not offered buying the software then use a free one. There are tons of software out there that are less powerful but can still do the job. PLEASE DON'T TAKE ME WITH YOU TO JAIL :nuu:

That's it for now. For any clarifications please post a comment or send me a note. I'll be glad to answer ^^

LETS MAKE GAMES XD

Cheers :)
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Update: 04/23/2013
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OK everyone. Thank you for your support and patients :)

Our game is up. Please feel free to give it a try:
sourceforge.net/projects/dojin…

Controls:
Directional buttons: Move
Space: Attack

The goal her is survive as a long as possible and achieve a high score. You don't loss by losing all your health, but only if you run out of time. So aim for the nearest exit/door :P

You get points by clearing a room (300 pts), killing a zombie (100 pts) and saving the Doctor (200 pts).

I know they all have the same looking health/energy bar, but they don't all have the same amount, so be careful. If you need a refill, just pick up the Doctor.

If you run out of energy (either by getting hit or attacking) you lose a few precise seconds before starting from the beginning.

If you are wondering what weapons the characters have, and what effects they do, check this link:
H.O.T.D.  (wip) by Nebelstern

Thank you so much for playing our game ^^ Its in its final Beta phase so please feel free to give your comments, or if you spot any bugs/glitches.

We still have some final content to add (mostly sound FXs and a theme song).

I would love to thank all of great cos-players that shared their work and love for the game ^^

:icone3studios: e3Studios
:icondeceptiveromance: deceptiveromance
:icononoderaritsushinobu: OnoderaRitsuShinobu
:iconyukinaninja: yukinaninja
:iconmiugiko: miugiko
:iconrestlessnocturne: restlessnocturne
:iconzettai-cosplay: Zettai-Cosplay
:iconkikikannon: KikiKannon

Also I would like to thank our musician DeerPresident for his great work. Very impressive for his first time :)

And finally I would love to thank :iconnebelstern: Nebelstern  The other (better) half of the project :)

Please enjoy :)

Cheers ^^

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Hello everyone. I bet you were wondering were I was all this time (yeah, I bet :P)

Well, I'm currently in the process of finishing off a 2D pixel game called High School of the DOT, a fan game based on one my all favorite anime shows:  High School of the Dead.

New GameMaker Game: High School of the DOT by Farraj

I made the mistake of not posting anything about it till now. I misjudge the time it would take to finish something of this size. I thought I would have finished this game before you guys have forgotten about me :P

The game is a collaboration between me and my good friend Nebelstern :iconnebelstern:. The guy is amazing. Did the whole art himself ^^ We've also got some really good stuff from other fans of the game. Don't really want to spoil it for yea so you'll have to wait :P

The game was made using good all GameMaker 8.1 Lite. A very amazing programmer. It took care all the ugly details so I can focus on the important stuff. Sure, it does have some shortcomings, but that's where your expertise comes in :P You can't really expect it to handle everything :P

The game is basically a fast pace maze game where you have 30 seconds to exit each level while avoiding randomly spawning blocks and intercepting zombies.

Each level will randomly select one of the 5 characters from the anime: Takashi, Kota, Rei, Saeko and Saya. Each with their own amount of energy and special weapon. Each weapon damages and pushes the zombies in a different way, so you have to think about how to efficiently use them without wasting any valuable time.

The characters' energy levels will not reset, they carry them over when they are selected for a another level. But don't worry, the good Doctor will be there ns every level to fill your energy to the max again. Just don't forget to pick her up :P

This game is by far the most stable game I ever programed. I worked very hard to make sure that code is really sold so no bugs or freezes/crashes will occur. I know, I'm human, but that doesn't mean I can't get one right :P

We are working as fast as possible to release the game in the next few days, so be on standby :P

I hope you all enjoy playing it as much we enjoyed making it ^^

Cheers :)
Farraj.
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I'm back.

3 min read
Sorry for all my friends for disappearing like that for all this time. I had a devastating experience that put me in a depression for the last 2 months (my very first depression -_-).

You see, I'm a big believer that during each person's life he/she gets tons of chances to achieve their dreams. All you have to do is to be ready and to be "best" when that chance comes. There's not point of getting a chance of you can't take it.

I had that chance, and it was taking away from me :( I was hired for a job that I've been fighting for, for the past 8 years (and when I say "fighting" I mean 8+ hours of my free time for the past 15 years), just to get fired the day after. Not really fired, just un-hired -_-

Long story short, I was the only one from the applicants that had none of the "job requirements", mainly a college degree, and a resume. We were tested over and over, and I was on the very top every single time. They were so impressed they asked me to start work the very next day. When I got to the office the next day, I was informed that someone from top management didn't approve my contract because:  "He wasn't even supposed to be there, he had none of the job requirements". Everyone I've met there kept sending me their apologies for days -_-

I was really crushed. It was really unfair, and not even in a "life is unfair" kinda of fair :(

I was so depressed, for the past 2 months I haven't left the house, talked to anyone, checked any of my messages, or even looked at a computer since. It was so bad my father and brothers staged an intervention (and by intervention I mean a guys' night out :P).

But what really cheered me up is something that happened last week. I met one of the guys that interviewed me for that job. He told me that that position has not been filled yet. They were so impressed with me that I raised the bar so high none of the applicants could match up.

:)

Made me feel a bit better, and I've been feeling better and better ever since. Now I just want to go back to my old self and have fun making more games :P

Got me a new laptop and it will take a few days to move all my stuff to it (the old one was so old it was deemed absolute after 1 month of buying it :P). After that I'll go back to work.

Cheers :)
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Featured

First Commercial Game. Project Swordplay: Wolfpack by Farraj, journal

DragonBlossom need more people by Farraj, journal

Open for coding commissions. (updated) by Farraj, journal

My first official 2D game: High School of the DOT by Farraj, journal

I'm back. by Farraj, journal