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This is my first attempt for a game review. The game I'm reviewing is work-in-progress point-n-click game named "Clozapine" nnangle.wordpress.com/patato/ created by nnangle nnangle.deviantart.com/. It's a demo-length, 2D game with a black and white theme. Seeing that this is a W.I.P, I'll try my best to give a gamer point view. I'll be reviewing all the features added and used in the game.
Game Play and Controls:
Like any point-n-click game, the controls are straight forward. Just click to talk characters, change rooms, collect and use items, interact with objects, etc… Instead of the usual cursor changing shape to an icon to represent the action you can perform, you get the name over the character/item/object to interact with. Very simple and efficient. There are about two puzzles in this W.I.P and they seem decent enough with good increased difficulty.
Graphics and Interface Design:
The designer was going for scary atmosphere, and he delivered. The real size black&white pixel graphics are beautiful and perfect. The simple animations are smooth and keep the atmosphere going. The interface and GUI is almost none existence, so you get to look at the game room all the time. The inventory has been replaced with a clever way of listing the items directly under the ceiling in a way that doesn't ruin the room design.
Story and Characters:
The story so far follows our mentally-ill hero while he tries to remember his adventure in a search for a missing girl. The characters seem "sold" enough to hold their roles. Their personalities are ambiguous enough to keep them interesting. Unfortunately, the W.I.P stops when the characters "change". I would love to see where this goes.
Music and Sound Effects:
All I can see is that the designer knows how make a scary game. He has good knowledge of scary effects and how to use them. The background music and effects is the other half the atmosphere, and it's very impressive.
Current Rate: 8/10
Personal opinion: This will hock you in. When you start you won't put it down till you reach the end.
Cheers
Game Play and Controls:
Like any point-n-click game, the controls are straight forward. Just click to talk characters, change rooms, collect and use items, interact with objects, etc… Instead of the usual cursor changing shape to an icon to represent the action you can perform, you get the name over the character/item/object to interact with. Very simple and efficient. There are about two puzzles in this W.I.P and they seem decent enough with good increased difficulty.
Graphics and Interface Design:
The designer was going for scary atmosphere, and he delivered. The real size black&white pixel graphics are beautiful and perfect. The simple animations are smooth and keep the atmosphere going. The interface and GUI is almost none existence, so you get to look at the game room all the time. The inventory has been replaced with a clever way of listing the items directly under the ceiling in a way that doesn't ruin the room design.
Story and Characters:
The story so far follows our mentally-ill hero while he tries to remember his adventure in a search for a missing girl. The characters seem "sold" enough to hold their roles. Their personalities are ambiguous enough to keep them interesting. Unfortunately, the W.I.P stops when the characters "change". I would love to see where this goes.
Music and Sound Effects:
All I can see is that the designer knows how make a scary game. He has good knowledge of scary effects and how to use them. The background music and effects is the other half the atmosphere, and it's very impressive.
Current Rate: 8/10
Personal opinion: This will hock you in. When you start you won't put it down till you reach the end.
Cheers
First Commercial Game. Project Swordplay: Wolfpack
Update: May 30
Uploaded a bit of an old video on our youtube channel. It shows the first time viewing the assets in the game. You get to see Teer-sa in White Stage.
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Well, I guess it's time to make it official.
For those who've been watching, two colleagues and I decided it was time to make our first official commercial game. We ran out of excuses not to do this anymore :P We had the skills, passion, budget and dedication. We just needed to stop being afraid :P
Fare.is.Fare Games was formed. It's based on the (only :P) thing we all agree on: Its 'fun' as long it stays 'fare', no matter how far you push it.
And a
DragonBlossom need more people
DragonBlossom is moving forward and needs more members on board.
You would think dA would have a way to repost other work and journals :/
This is the Game Leads journal:
And this is the journal that got me on board:
If you are are interested, please contact !Arkenova (https://www.deviantart.com/arkenova)
Cheers :)
Open for coding commissions. (updated)
Update 01/06/2015:
Yes, appernatly I commsion for free now :P
The only reason I added a commission rate so to strike out the ones who aren't serious about their projects/dreams. I didn't want to come back to inbox filled with requests from ppl who don't know the first thing about games, or gaming for that matter (you'd be surprised :/) I guess I was aiming to high >.>
Ah, who was I kidding? I'll help out just because you ask :P I just wanted you to stop asking every 10 seconds if I was going to charge you even after I've told you a 1k times that I was helping for free (yeah, you know who you are :P)
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My first official 2D game: High School of the DOT
Update: 04/23/2013
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OK everyone. Thank you for your support and patients :)
Our game is up. Please feel free to give it a try:
https://sourceforge.net/projects/dojinhotd/files/latest/download
Controls:
Directional buttons: Move
Space: Attack
The goal her is survive as a long as possible and achieve a high score. You don't loss by losing all your health, but only if you run out of time. So aim for the nearest exit/door :P
You get points by clearing a room (300 pts), killing a zombie (100 pts) and saving the Doctor (200 pts).
I know they all have the same looking health/energy bar, but they don't all have the same
© 2012 - 2024 Farraj
Comments4
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I give you permission to post the mock up/little game link you did in gamemaker with my pixel dust sprites ! I love it btw ^^