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About Deviant Member Farraj Al-AjmiMale/Saudi Arabia Group :icongamedevelopers: GameDevelopers
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DragonBlossom is moving forward and needs more members on board.

You would think dA would have a way to repost other work and journals :/

This is the Game Leads journal:

Thank You + DragonBlossom + SurpriseFirst, thank you guys for your humble support for praying for us. We are actually doing much better than ever and this wouldn't be possible without you. We managed to find a new home for a young pup that my mother managed to sell and I hope and pray that whoever owns the pup will dedicate their time to caring for the animal.
Second, DragonBlossom. It's gaining momentum but we're lacking in the graphical department in terms of background scenery, tilesets and enemies. You guys should remember what and who, if not, look in the containing journal:

If interested, please PM me ASAP for the details~
And finally, the surprise. For the support, treat yourself to some nice music.


And this is the journal that got me on board:

Looking For Help {DragonBlossom}Currently Looking For:
Pixel Artists (mainly), Level Designers, Programmers (Must Have Experience with MMF2), Musician (Backup)
Introduction
Hello all, this is Arkenova, or you may call me as Ark-E, the lead of Project DragonBlossom speaking. Of course, I'm relevantly new to the site since a fellow developer, Strife, which is known for Freedom Planet, has pointed me out to hopefully get some aid to this indie title I've been on since late 2012.
*Logo not final
What Is DragonBlossom?
A 16-bit action adventure platformer with RPG elements based off of elements from the Donkey Kong Country, Sonic, Klonoa and Okami, alongside many others. Choose between Adventure (Story) or Classic as Ayasuka and her friends are sent into an journey that rooted from the distant past on mains to stop an evil force from taking complete control of the Kingdoms.
Peek of the Main Story!
Long ago, after many struggles, the Four Celestial Sovereigns alongsid


If you are are interested, please contact :iconarkenova:

Cheers :)
  • Mood: Joy
  • Listening to: MGS Rising: Rules of Nature
  • Reading: Docs
  • Watching: OSN Comedy
  • Playing: RE: R2
  • Eating: Nuts. Lots and lots of NUTS X(
  • Drinking: Coke lite
Update 01/06/2015:

Yes, appernatly I commsion for free now :P

The only reason I added a commission rate so to strike out the ones who aren't serious about their projects/dreams. I didn't want to come back to inbox filled with requests from ppl who don't know the first thing about games, or gaming for that matter (you'd be surprised :/) I guess I was aiming to high >.>

Ah, who was I kidding? I'll help out just because you ask :P I just wanted you to stop asking every 10 seconds if I was going to charge you even after I've told you a 1k times that I was helping for free (yeah, you know who you are :P)

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I would like to announce that I am open for coding commissions.

I haven't seen anyone do this in DA, so I hope I can be the first.

My goal is to help small-time sprite/pixel/model/animator artist to get their ideas and games to life, either partially or fully.

My rates are as based on how many screens the project will have, and on how many days it would take:

Prototype: 400 pts No points. 1 screen. 1 to 7 days.
Alpha: 2000 pts No points. 2 screens. 2 to 4 weeks.
Beta: No points. 3 screens. 1 to 3 months.
Demo or First level: No points. All screens. 5 to 6 months.
Full game: No points. All screens . 1 to ??? days.

I don't do commissions for either betas, Demos/First-Levels or full games. I only work as a partner in these projects.

Now, for my rules:

1- I am a programmer. I only do the coding and handle any software related issues. I expect you (and your team, if you are not alone) to handle the creation/supply of all the content (concept, sprite sheets, backgrounds, tile sheets, music, sound effects, story, dialogue, etc….) and to come up with a minimum amount of design for the game and game play.
2- I collect my payment after the job is done. I will never ask for any type of payment before that seeing that game projects have a higher rate of failing than actual art. So to avoid headaches, I'll take my payment at the end.
3- I keep the project and code in my possession till I received my payment. Till then you only get to see and test the executable (the exe file).
4- In case I can not finish the project (lack of time, life crisis, death(?), etc…), you will receive the uncompleted project and code for free.
5- I get to choose the technology (programming langue, libraries, engines, etc…) to be used to build the game. If you have a certain preference, please say so beforehand.
6- I get owner ship of the code, which means I get to use it for my own personal projects. I'm not talking about the game play or game mechanics code because most likely I won't be copying your ideas. I'm talking about any core coding created by me that involves physics calculation/simulations, graphical lighting and effects, A.I. and path-finding algorithms, content management and serialization/encryption, etc… If I spent weeks developing something new, I think I have the right to claim it.
7- I get to use any of the game content as long as its free and open for the public. Regardless if you own it or found it somewhere else.
8- I will be credited regardless of the type of the project. I have the original work so it's not that hard to prove it :P
9- You are free to downgrade/upgrade the project at any time. The payment will change depending on the new status of the project. Be warned that in case you downgrade your project (let's say from Beta to Alpha) I have the right to remove any code that was developed after the Alpha stage.

Licensing: The majority of the technology I use are usually free/open source. But (in very rare situations) if I have to use anything that requires some form of licensing (either by your request or mine), then we have the following:

1- If the project is either a prototype or alpha, then the license fee payment is the responsibility of the commissioner.
2- If the project is either a Beta, Demo/First-Level or a full project, then I will either pay half or the complete price of the license fee (agreed before the start of the project).

In case the license fee buys you more than one copy/use of the technology/software, the extra copies/uses are the property of the fee payer.

Platform: I currently only work with games compatible with the Windows operating system. I don't do flash or browser games. I also don't do app games (either Android or iOS) because I lack the hardware to fully test the game in these OSs. If you have any suggestions to solve this, please discuss it with me.

WARNING #1: NO TRADEMARKED, COPYRIGHTED OR STOLEN CONTENT. You are permitted to use any illegal content as a place holder just to see how the game will look before you add your own content. But the illegal content will be removed from the final deliverable product. You can also use any content from any other media (characters, stories, music, etc…) as long as it's not trademarked or copyrighted (either make it yourself or take it directly from the source).

WARNING #2: NO PIRETED SOFTWARE. Any content you create using any pirated software (Photoshop, Sai, etc…) will not be used (yes, I can tell :devilish:). Any content made using these are illegal, and so is the game that uses them, which means anyone who is involved in the game project (including little ol-me ;; ) will be considered a violator and a criminal. If you can not offered buying the software then use a free one. There are tons of software out there that are less powerful but can still do the job. PLEASE DON'T TAKE ME WITH YOU TO JAIL :nuu:

That's it for now. For any clarifications please post a comment or send me a note. I'll be glad to answer ^^

LETS MAKE GAMES XD

Cheers :)
  • Mood: Joy
  • Listening to: How to train your dragon osts
  • Reading: Docs
  • Watching: J-Doramas
  • Playing: MetalGear Rising
  • Eating: Not entirely sure. Afraid to ask.
  • Drinking: Coke lite

Activity


Looking for a 3D game Anime style character artist. Body and basic facial rigging.

The models are for a closed space 3D free-roam fighting game.

 

We are aiming for mid to high poly characters. We're not specifying the actual count. We haven't met a modeler that agreed on a number. 

 

Freelance only. Payment in advance per work. Contact through DA notes only. Feel free to leave a message here.

 

All work is under heavy time restraint. Sufficient time will be given per work, but please do not apply if you have difficulty following strict time lines.

 

To save time, please specify in your note your price range, time line, and what your price includes.

 

Looking forward to your application.

Good day everyone.

Looking for a few level concept designers/artists. The concept art are for a 3D free-roam fighting game. Battle stage arena design (closed borders).

 

The following talents are needed:

- Battle arena designer/artist (open and close areas)

 
Priority for designers that can also model.

Freelance only. Payment in advance per work. Contact through DA notes. Feel free to leave a message here.

 

All work is under heavy time restraint. Sufficient time will be given per work, but please do not apply if you have difficulty following strict time lines.

 

Looking forward to your application.

 

[Update]

 

I have received an alarming amount of notes from artists mistaking this post request as a job offer. I deeply apologies for insinuating this. I was under the impression that " Payment in advance per work" was clear that I was reaching for freelancers.

 

I spent a lot time responding to every artist about this mistake. I've already wasted too much time on this, so if you were one of them and didn't receive a note from me, I deeply apologies. Please consider this message as an official response.



------------------

Good day everyone,

 

Looking for a few extra anime character and level concept designers/artists. The concept art are for a 3D free-roam fighting game.

 

The following talents are needed:

- Character and outfit designer/artist (possible deformation and wings included)

- Weapon and tools designer/artist

- Mechanical suit designer/artist

- Fighting arena designer/artist (open and close areas)

 

Payment in advance per work. Contact through DA notes only.

 

All work is under heavy time restraint. Sufficient time will be given per work, but please do not apply if you have difficulty following strict time lines.

 

Looking forward to your application.

GameMaker project: Dragon Blossom 19
Introducing: Ayasuka's evil twin monkey sibling thingy XD

Its way past my bed time, so everything sounds super funny to me right now.

I added on the static enemy object and wanted to test if I can get an enemy to hit. Of course, no enemy sprites yet, so I'm using Ayasuka's kick as place holder for now.

I created a simple "kick" enemy. It stands still for 2 seconds, then kicks. When idle, it turns toward the the character.

Looks fine by me. Needs more tweaking, but I got the hard part out of the way.

Estimated time of completion: 15 mins.


Next update: Figuring out how to detect hit type, so to select the correct "hurt" state for it.

For more information about DB, check my first post:
farraj.deviantart.com/art/Game…

Cheers :)

Loading...
GameMaker project: Dragon Blossom 18

OK, this part took a bit longer to debug.

The character can now be hit. I've drawn a stupid looking turtle(?) sprite as a temporary enemy to test this. The hit happens by touching (for now. Testing only).

The character gets pushed back (with appropriate sprite), then stay invincible for 3 seconds. I did a sonic "flicker" effect to show invincibility.

Estimated time of completion: 38 mins.

Next update: Adding a test enemy that hit back.

For more information about DB, check my first post:
farraj.deviantart.com/art/Game…

Cheers :)

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Journal History

deviantID

Farraj
Farraj Al-Ajmi
Saudi Arabia
My name is Farraj, and I am a programmer.

My experinse covers many fields but my passion will and always be game design and programming.

I don't do art, so I'm always looking for new friends to make games with ^^

Hope we get to work together.

Cheers :)
Interests

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Comments


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:icondreamsofsilence:
DreamsOfSilence Featured By Owner Apr 10, 2015  Professional Filmographer
Thank you for the watch! :D
Reply
:iconfarraj:
Farraj Featured By Owner Apr 10, 2015
Hope to see more of your work ^^
Reply
:icondewani90:
Dewani90 Featured By Owner Mar 10, 2015  Hobbyist General Artist
thank you for the watch, hope you enjoy my future work, oh, i see you are a programmer, and to think the best i could do was a program that organizes an entire file system for the archives and storage room for a hospital, as for game making i have rpg maker, adventure game maker and flash 8, that one i use to make dating sims (pretty basic ones, gotta learn how to include some scenes instead of just using text to make them)... well, if japanese guys consume those like fresh bread, i can find a market for mine.
Reply
:iconfarraj:
Farraj Featured By Owner Mar 10, 2015
Well if you can handle your own coding, then that's impressive in my book :P

What other game genres have you worked on? I really wanted to see some animated stuff.
Reply
:icondewani90:
Dewani90 Featured By Owner Mar 15, 2015  Hobbyist General Artist
i'll show you some animated stuff when my movie is ready... still working on cell animation by using paint to draw bunches of pictures, once i manage to make some programs work i'll show you some gifs also.
Reply
:iconfarraj:
Farraj Featured By Owner Mar 15, 2015
Looking forward to it ^^
Reply
:iconjuh-juh:
Juh-Juh Featured By Owner Feb 26, 2015
Aye, a belated thank you for the watch! I appreciate it! :D
Reply
:iconfarraj:
Farraj Featured By Owner Feb 26, 2015
Not at all.

Love your work :) hope to see more ^^
Reply
:iconvoxous:
Voxous Featured By Owner Feb 25, 2015
Hey, thanks for the watch. :D
Reply
:iconfarraj:
Farraj Featured By Owner Feb 25, 2015
^^
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