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About Deviant Farraj Al-AjmiMale/Saudi Arabia Group :icongamedevelopers: GameDevelopers
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Update: May 30

Uploaded a bit of an old video on our youtube channel. It shows the first time viewing the assets in the game. You get to see Teer-sa in White Stage.

-------------------------

Well, I guess it's time to make it official.

 

For those who've been watching, two colleagues and I decided it was time to make our first official commercial game. We ran out of excuses not to do this anymore :P We had the skills, passion, budget and dedication. We just needed to stop being afraid :P


Fare.is.Fare Games was formed. It's based on the (only :P) thing we all agree on: Its 'fun' as long it stays 'fare', no matter how far you push it.

 

And after our first blood-bath (a.k.a meeting), we deiced to work on my dream project, SwordPlay:  Wolfpack.


Project SwordPlay: coming soon by Farraj



It’s an action based, free roaming 3D fighting game that uses a semi anime style. It was created before in its own engine, but moved later to Unity 5 to save time.

 

The game design was practically there. I've been working on/off it since 2008 (both game and story). Even tried prototyping it a few times, just to get back to the drawing board (too many boring/confusing points).

 

I would like to warn everybody that the fighting system is "different". It's not based on any known mechanics, although I did find later that there was a game or two that implemented something similar in concept, but didn't come up with the best mechanics for it.

 

Seeing that the idea was new, our focus was simplicity. We picked up a control system that players of the fighting genre can relate to, and hopefully ease the transition to our fighting system.

 

Regarding the "world" of SwordPlay, there isn't a total "full" story (from A to Z), but the world, characters, backstorys, relationships, turning points and major fighting scenes have been developed with the fighting design. It was my way to brainstorm some fighting rules and ideas for the game system. I do plan on using all of it in the game story of SwordPlay (at least the complete part #1 of the story, which is where SwordPlay will happen).


Project SwordPlay: Character lineup by Farraj

I LOT of freelancers have been hired to get the "content" part done.  We're about 85% done with demo. I would like to personality thank each and everyone one of them for their amazing work and professionalism. We could not have done it with you.

 

We are going full speed to release a presentable demo by the end of July (with some possible close beta testing before that). The demo will only include the 3 vs 3 multiplayer mode (3 characters, 3 stages). The final version will have 2-3 coop story mode, and a lot more modes. Seeing that the demo size will not be that big, we're planning on releasing it as a Unity WebPlayer. This demo will also feature a "challenge creator" mode. One of our first stages is called the "White Stage". This stage doubles as a tutorial and training stage. The stage's ground consist of blocks that can raise to any height to help simulate a lot of game conditions the players will face on the other stages.

 

The "challenge creator" mode will allow users to create their own training and challenges and share them with others.

 

Release plans will start with the PC, targeting Steam and other game distributors. As for other consoles, we did do some mockups to test the game with, but we'll see how it goes after the feedback from the demo.

 

We really hope the game will appeal to the fighting genre community :)

 

For those who want to learn more, you can pop by our website:

www.fareisfare.com  (we're working on a better one -_-)

 

You can follow us on Twitter MrFarePlay

We try to post all project related news under hashtag MrFPSwordPlay

 

We also have a YouTube channel, but unfortunately the videos are being put on hold for not having a dedicated editor guy. We're working on it:

Mr.FarePlay

 

We appreciate everyone's support. We will try our best to get as much fan base going before the demo release :)

 

Yours truly,

Mr.FarePlay  (Farraj)

  • Mood: Joy
  • Listening to: SwordPlay OSTs
  • Reading: I don't read. I write, CODE
  • Watching: OSN Comedy
  • Playing: styx
  • Eating: Not allowed anymore ;_;
  • Drinking: Anything pink
DragonBlossom is moving forward and needs more members on board.

You would think dA would have a way to repost other work and journals :/

This is the Game Leads journal:

Thank You + DragonBlossom + SurpriseFirst, thank you guys for your humble support for praying for us. We are actually doing much better than ever and this wouldn't be possible without you. We managed to find a new home for a young pup that my mother managed to sell and I hope and pray that whoever owns the pup will dedicate their time to caring for the animal.
Second, DragonBlossom. It's gaining momentum but we're lacking in the graphical department in terms of background scenery, tilesets and enemies. You guys should remember what and who, if not, look in the containing journal:

If interested, please PM me ASAP for the details~
And finally, the surprise. For the support, treat yourself to some nice music.


And this is the journal that got me on board:

Looking For Help {DragonBlossom}Currently Looking For:
Pixel Artists (mainly), Level Designers, Programmers (Must Have Experience with MMF2), Musician (Backup)
Introduction
Hello all, this is Arkenova, or you may call me as Ark-E, the lead of Project DragonBlossom speaking. Of course, I'm relevantly new to the site since a fellow developer, Strife, which is known for Freedom Planet, has pointed me out to hopefully get some aid to this indie title I've been on since late 2012.
*Logo not final
What Is DragonBlossom?
A 16-bit action adventure platformer with RPG elements based off of elements from the Donkey Kong Country, Sonic, Klonoa and Okami, alongside many others. Choose between Adventure (Story) or Classic as Ayasuka and her friends are sent into an journey that rooted from the distant past on mains to stop an evil force from taking complete control of the Kingdoms.
Peek of the Main Story!
Long ago, after many struggles, the Four Celestial Sovereigns alongsid


If you are are interested, please contact :iconarkenova:

Cheers :)
  • Mood: Joy
  • Listening to: MGS Rising: Rules of Nature
  • Reading: Docs
  • Watching: OSN Comedy
  • Playing: RE: R2
  • Eating: Nuts. Lots and lots of NUTS X(
  • Drinking: Coke lite

Activity


Project SwordPlay: illustration - Sparing by Farraj
Project SwordPlay: illustration - Sparing
I've been holding on to this for quite a while now :P I wanted to introduce the characters' and level's first.

Here you see Luu-ka and Fii-na O-jima in the "White Stage". The White stage has programmable blocks and crosses that helps with their trianing.

Here Luu-ka takes advantage of his sister "force stop" caused by her back dash and tries to flatten her with his Pole-Blade.
 
In case you didn't know, this is what the twins consider as "light sparing" :P

In the background, you can see the twins' grandparents house where they lived all their life.


Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

fav.me/d8v2mac

We hope the game will be fun for everyone :) (Smile)

llustration, character art and titles are by :iconkowan: kowan. Amazing work.
Loading...
Project SwordPlay: Video - First look by Farraj
Project SwordPlay: Video - First look
youtu.be/IymS36Aa8_A

I'm having a hard time getting some real footage out there :P The rest of the team doesn't think its the right time, but I won't stop till they do :P

For now, here is a very old footage. This was our the first time using actual game assets in the game. Here we see Teer-sa in the White Stage.

Background music commission by :iconchaokaze: Chaokaze

Fighting idle animation is the Unity-chan fighting pose. We used as a place holder at that time. It was the only one where her hands were in front of her :P

Hopefully we'll get more out there soon.

You can see future videos on our YouTube channel:
Mr.FarePlay

Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

fav.me/d8v2mac

We hope the game will be fun for everyone :) (Smile)

Modeling by :iconjugapugz: jugapugz. Amazing work.
Loading...
Project SwordPlay: Stage - The Farm by Farraj
Project SwordPlay: Stage - The Farm
This is the Third and last demo stage in Project SwordPlay: The Farm.

"Seeing that we were already here, might as well just put him to sleep." Fii-na caught burying Luu-ka while sleeping :P

This is my favroite stage in the whole game ^^ Its a "hide and seek" concept. The wheat is long enough to cover the player. Swinging a weapon horizontally cuts it in half (must crouch to hide), vertically removes it completely. AoE attacks makes some really cool shapes :P

There isn't as many props as the other stages. The water rig is the only rigged prop. It requires a hard hit to break. Breaking one cause a water fountain effect.

Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

fav.me/d8v2mac

We hope the game will be fun for everyone :) (Smile)

Level concept art by :icontelnia: telnia. Amazing work.
Loading...

Update: May 30

Uploaded a bit of an old video on our youtube channel. It shows the first time viewing the assets in the game. You get to see Teer-sa in White Stage.

-------------------------

Well, I guess it's time to make it official.

 

For those who've been watching, two colleagues and I decided it was time to make our first official commercial game. We ran out of excuses not to do this anymore :P We had the skills, passion, budget and dedication. We just needed to stop being afraid :P


Fare.is.Fare Games was formed. It's based on the (only :P) thing we all agree on: Its 'fun' as long it stays 'fare', no matter how far you push it.

 

And after our first blood-bath (a.k.a meeting), we deiced to work on my dream project, SwordPlay:  Wolfpack.


Project SwordPlay: coming soon by Farraj



It’s an action based, free roaming 3D fighting game that uses a semi anime style. It was created before in its own engine, but moved later to Unity 5 to save time.

 

The game design was practically there. I've been working on/off it since 2008 (both game and story). Even tried prototyping it a few times, just to get back to the drawing board (too many boring/confusing points).

 

I would like to warn everybody that the fighting system is "different". It's not based on any known mechanics, although I did find later that there was a game or two that implemented something similar in concept, but didn't come up with the best mechanics for it.

 

Seeing that the idea was new, our focus was simplicity. We picked up a control system that players of the fighting genre can relate to, and hopefully ease the transition to our fighting system.

 

Regarding the "world" of SwordPlay, there isn't a total "full" story (from A to Z), but the world, characters, backstorys, relationships, turning points and major fighting scenes have been developed with the fighting design. It was my way to brainstorm some fighting rules and ideas for the game system. I do plan on using all of it in the game story of SwordPlay (at least the complete part #1 of the story, which is where SwordPlay will happen).


Project SwordPlay: Character lineup by Farraj

I LOT of freelancers have been hired to get the "content" part done.  We're about 85% done with demo. I would like to personality thank each and everyone one of them for their amazing work and professionalism. We could not have done it with you.

 

We are going full speed to release a presentable demo by the end of July (with some possible close beta testing before that). The demo will only include the 3 vs 3 multiplayer mode (3 characters, 3 stages). The final version will have 2-3 coop story mode, and a lot more modes. Seeing that the demo size will not be that big, we're planning on releasing it as a Unity WebPlayer. This demo will also feature a "challenge creator" mode. One of our first stages is called the "White Stage". This stage doubles as a tutorial and training stage. The stage's ground consist of blocks that can raise to any height to help simulate a lot of game conditions the players will face on the other stages.

 

The "challenge creator" mode will allow users to create their own training and challenges and share them with others.

 

Release plans will start with the PC, targeting Steam and other game distributors. As for other consoles, we did do some mockups to test the game with, but we'll see how it goes after the feedback from the demo.

 

We really hope the game will appeal to the fighting genre community :)

 

For those who want to learn more, you can pop by our website:

www.fareisfare.com  (we're working on a better one -_-)

 

You can follow us on Twitter MrFarePlay

We try to post all project related news under hashtag MrFPSwordPlay

 

We also have a YouTube channel, but unfortunately the videos are being put on hold for not having a dedicated editor guy. We're working on it:

Mr.FarePlay

 

We appreciate everyone's support. We will try our best to get as much fan base going before the demo release :)

 

Yours truly,

Mr.FarePlay  (Farraj)

  • Mood: Joy
  • Listening to: SwordPlay OSTs
  • Reading: I don't read. I write, CODE
  • Watching: OSN Comedy
  • Playing: styx
  • Eating: Not allowed anymore ;_;
  • Drinking: Anything pink
Project SwordPlay: Stage - Forest by Farraj
Project SwordPlay: Stage - Forest
This is the second demo stage in Project SwordPlay: The Forest.

The following image shows a full concept of the stage and some of the destructible props.

This is a mid-size level (the White Stage is a small-size). The focus here is on taking advantage of the environment than the stage's size.

Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

fav.me/d8v2mac

We hope the game will be fun for everyone :) (Smile)

Level concept art by :icontelnia: telnia. Amazing work.
Loading...

Journal History

deviantID

Farraj
Farraj Al-Ajmi
Saudi Arabia
My name is Farraj, and I am a programmer.

My experinse covers many fields but my passion will and always be game design and programming.

I don't do art, so I'm always looking for new friends to make games with ^^

Hope we get to work together.

Cheers :)
Interests

AdCast - Ads from the Community

Comments


Add a Comment:
 
:iconbarbiefubberman:
barbiefubberman Featured By Owner Jul 7, 2015  Hobbyist Digital Artist
Thanks for the watch
Reply
:iconpenzoom:
Penzoom Featured By Owner Jun 14, 2015  Student Digital Artist
Im not fix it the one that ive did the jump thing before sorry man.No, I disagree! 
Reply
:icondarknightwolf2010:
darknightwolf2010 Featured By Owner Jun 9, 2015  Hobbyist General Artist
Hello there, I remember you! Gosh you are a genius, I'm used with programs because my college asks for it. But i never made a game. What's it about?
Reply
:iconfarraj:
Farraj Featured By Owner Jun 9, 2015
Wow thanks ^^ I hope that opinion doesn't change when the game comes out :P

The game is an action fighting game that introduces a "different" mechanic that blends deep strategy and last second reflexes.

The game will feature a 3x3 multiplayer (the original mode), story mode and co-op.

We're aiming for a demo release in the next 6 weeks. We're hopping we won't face any serious delays till then.

Thank you for your support :) we hope you will enjoy it.
Reply
:icondarknightwolf2010:
darknightwolf2010 Featured By Owner Jun 10, 2015  Hobbyist General Artist
It's there a way to test the demo, for free? I would love to see what you've done guys. It sounds awesome. I always wanted to make a game, but didn't knew programing, and now when i know a bit, I'm full with exams and projects for college and beside it.
I hope anything goes well for you. Good luck!
And no problem! ;)
Reply
:iconfarraj:
Farraj Featured By Owner Jun 10, 2015
lol, you don't need to know programming. You just need someone in your team who can program :P

We're trying to get the demo out as soon as possible. The demo will be free of course.

Development wise, we're only missing the custom made fighting animations for our characters. We're trying to get it done as soon as possible.
Reply
(1 Reply)
:icondanjamesv:
DANJAMESV Featured By Owner May 6, 2015   Digital Artist
Reply
:icon4lyx9:
4lyx9 Featured By Owner May 6, 2015  Student General Artist
Thanks for the watch! :) (Smile)
Reply
:iconfarraj:
Farraj Featured By Owner May 6, 2015
Keep up the good work :)
Reply
:icon4lyx9:
4lyx9 Featured By Owner May 6, 2015  Student General Artist
Thanks!
Reply
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