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About Deviant Member Farraj Al-AjmiMale/Saudi Arabia Group :icongamedevelopers: GameDevelopers
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DragonBlossom is moving forward and needs more members on board.

You would think dA would have a way to repost other work and journals :/

This is the Game Leads journal:

Thank You + DragonBlossom + SurpriseFirst, thank you guys for your humble support for praying for us. We are actually doing much better than ever and this wouldn't be possible without you. We managed to find a new home for a young pup that my mother managed to sell and I hope and pray that whoever owns the pup will dedicate their time to caring for the animal.
Second, DragonBlossom. It's gaining momentum but we're lacking in the graphical department in terms of background scenery, tilesets and enemies. You guys should remember what and who, if not, look in the containing journal:

If interested, please PM me ASAP for the details~
And finally, the surprise. For the support, treat yourself to some nice music.


And this is the journal that got me on board:

Looking For Help {DragonBlossom}Currently Looking For:
Pixel Artists (mainly), Level Designers, Programmers (Must Have Experience with MMF2), Musician (Backup)
Introduction
Hello all, this is Arkenova, or you may call me as Ark-E, the lead of Project DragonBlossom speaking. Of course, I'm relevantly new to the site since a fellow developer, Strife, which is known for Freedom Planet, has pointed me out to hopefully get some aid to this indie title I've been on since late 2012.
*Logo not final
What Is DragonBlossom?
A 16-bit action adventure platformer with RPG elements based off of elements from the Donkey Kong Country, Sonic, Klonoa and Okami, alongside many others. Choose between Adventure (Story) or Classic as Ayasuka and her friends are sent into an journey that rooted from the distant past on mains to stop an evil force from taking complete control of the Kingdoms.
Peek of the Main Story!
Long ago, after many struggles, the Four Celestial Sovereigns alongsid


If you are are interested, please contact :iconarkenova:

Cheers :)
  • Mood: Joy
  • Listening to: MGS Rising: Rules of Nature
  • Reading: Docs
  • Watching: OSN Comedy
  • Playing: RE: R2
  • Eating: Nuts. Lots and lots of NUTS X(
  • Drinking: Coke lite
Update 01/06/2015:

Yes, appernatly I commsion for free now :P

The only reason I added a commission rate so to strike out the ones who aren't serious about their projects/dreams. I didn't want to come back to inbox filled with requests from ppl who don't know the first thing about games, or gaming for that matter (you'd be surprised :/) I guess I was aiming to high >.>

Ah, who was I kidding? I'll help out just because you ask :P I just wanted you to stop asking every 10 seconds if I was going to charge you even after I've told you a 1k times that I was helping for free (yeah, you know who you are :P)

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I would like to announce that I am open for coding commissions.

I haven't seen anyone do this in DA, so I hope I can be the first.

My goal is to help small-time sprite/pixel/model/animator artist to get their ideas and games to life, either partially or fully.

My rates are as based on how many screens the project will have, and on how many days it would take:

Prototype: 400 pts No points. 1 screen. 1 to 7 days.
Alpha: 2000 pts No points. 2 screens. 2 to 4 weeks.
Beta: No points. 3 screens. 1 to 3 months.
Demo or First level: No points. All screens. 5 to 6 months.
Full game: No points. All screens . 1 to ??? days.

I don't do commissions for either betas, Demos/First-Levels or full games. I only work as a partner in these projects.

Now, for my rules:

1- I am a programmer. I only do the coding and handle any software related issues. I expect you (and your team, if you are not alone) to handle the creation/supply of all the content (concept, sprite sheets, backgrounds, tile sheets, music, sound effects, story, dialogue, etc….) and to come up with a minimum amount of design for the game and game play.
2- I collect my payment after the job is done. I will never ask for any type of payment before that seeing that game projects have a higher rate of failing than actual art. So to avoid headaches, I'll take my payment at the end.
3- I keep the project and code in my possession till I received my payment. Till then you only get to see and test the executable (the exe file).
4- In case I can not finish the project (lack of time, life crisis, death(?), etc…), you will receive the uncompleted project and code for free.
5- I get to choose the technology (programming langue, libraries, engines, etc…) to be used to build the game. If you have a certain preference, please say so beforehand.
6- I get owner ship of the code, which means I get to use it for my own personal projects. I'm not talking about the game play or game mechanics code because most likely I won't be copying your ideas. I'm talking about any core coding created by me that involves physics calculation/simulations, graphical lighting and effects, A.I. and path-finding algorithms, content management and serialization/encryption, etc… If I spent weeks developing something new, I think I have the right to claim it.
7- I get to use any of the game content as long as its free and open for the public. Regardless if you own it or found it somewhere else.
8- I will be credited regardless of the type of the project. I have the original work so it's not that hard to prove it :P
9- You are free to downgrade/upgrade the project at any time. The payment will change depending on the new status of the project. Be warned that in case you downgrade your project (let's say from Beta to Alpha) I have the right to remove any code that was developed after the Alpha stage.

Licensing: The majority of the technology I use are usually free/open source. But (in very rare situations) if I have to use anything that requires some form of licensing (either by your request or mine), then we have the following:

1- If the project is either a prototype or alpha, then the license fee payment is the responsibility of the commissioner.
2- If the project is either a Beta, Demo/First-Level or a full project, then I will either pay half or the complete price of the license fee (agreed before the start of the project).

In case the license fee buys you more than one copy/use of the technology/software, the extra copies/uses are the property of the fee payer.

Platform: I currently only work with games compatible with the Windows operating system. I don't do flash or browser games. I also don't do app games (either Android or iOS) because I lack the hardware to fully test the game in these OSs. If you have any suggestions to solve this, please discuss it with me.

WARNING #1: NO TRADEMARKED, COPYRIGHTED OR STOLEN CONTENT. You are permitted to use any illegal content as a place holder just to see how the game will look before you add your own content. But the illegal content will be removed from the final deliverable product. You can also use any content from any other media (characters, stories, music, etc…) as long as it's not trademarked or copyrighted (either make it yourself or take it directly from the source).

WARNING #2: NO PIRETED SOFTWARE. Any content you create using any pirated software (Photoshop, Sai, etc…) will not be used (yes, I can tell :devilish:). Any content made using these are illegal, and so is the game that uses them, which means anyone who is involved in the game project (including little ol-me ;; ) will be considered a violator and a criminal. If you can not offered buying the software then use a free one. There are tons of software out there that are less powerful but can still do the job. PLEASE DON'T TAKE ME WITH YOU TO JAIL :nuu:

That's it for now. For any clarifications please post a comment or send me a note. I'll be glad to answer ^^

LETS MAKE GAMES XD

Cheers :)
  • Mood: Joy
  • Listening to: How to train your dragon osts
  • Reading: Docs
  • Watching: J-Doramas
  • Playing: MetalGear Rising
  • Eating: Not entirely sure. Afraid to ask.
  • Drinking: Coke lite

Activity


Project SwordPlay: Character intro - Teersa and Mi by Farraj
Project SwordPlay: Character intro - Teersa and Mi
Introducing the third (and a half) playable character:Teer-sa and little tiny Mi

Teer-sa and Mi are the twins' friends. They met while traveling to the "Broken Ring" fighting school.

Teer-sa (or res-sa like her friends would call her) has an "Energy Deficit" that cause her body to slowly build up energy up to a dangerous level that could kill her. Teer-sa found Mi in a fossilized egg, and when she touched it, their energy were compatible enough to wake Mi up.

When combined they achive a double-body form that allows Mi to grow giant wings in the shape of arms (he matches her body energy), and for Teer-sa to have full control over it.


Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

We hope the game will be fun for everyone :) (Smile)

Character art and titles are by :iconkowan: kowan. Amazing work.
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Project SwordPlay: Character intro - Fii-na by Farraj
Project SwordPlay: Character intro - Fii-na
Introducing the second playable character: Fii-na O-jima.

One of 2 twins, master of the double magnetic Pole-Blade (only attract each other). Developed an anger management issue at an early stage of her life (since she was 3 :P). Who would blame her, seeing that she shares half the punishment for every item/building/city Luu-ka destroys by accident.

More do-er than talker. Although her reflexes are as high as her brother - unlike him - she prefers strategy over setting the record in mass destruction.


Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

We hope the game will be fun for everyone :) (Smile)

Character art and titles are by :iconkowan: kowan. Amazing work.
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Project SwordPlay: Character intro - Luu-ka by Farraj
Project SwordPlay: Character intro - Luu-ka
Introducing the first playable character: Luu-ka O-jima.

One of 2 twins, master of the 1-TON Pole-Blade (hint: not a blade :P). He thinks "thinking" is too much work. Add his uncontrollable strength to the mix, and you get his sister's worst nightmare.

Simple minded. Causes him to use simple minded logic :P Very playful and energetic.


Project "SwordPlay" is an anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

We hope the game will be fun for everyone :) (Smile)

Character art and titles are by :iconkowan: kowan. Amazing work.
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Project SwordPlay: Character lineup by Farraj
Project SwordPlay: Character lineup
The heroes of our upcoming game "SwordPlay".

Project "SwordPlay" is anime style, free roam 3D fighting game. The battles happen in closed area stages.

Project "SwordPlay" is the first commercial game for Fare.is.Fare Games. A demo is scheduled to be release soon.

We hope the game will be fun for everyone :)

Illustration, character art and titles are by :iconkowan: kowan. Amazing work.
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Journal History

deviantID

Farraj
Farraj Al-Ajmi
Saudi Arabia
My name is Farraj, and I am a programmer.

My experinse covers many fields but my passion will and always be game design and programming.

I don't do art, so I'm always looking for new friends to make games with ^^

Hope we get to work together.

Cheers :)
Interests

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Comments


Add a Comment:
 
:icondanjamesv:
DANJAMESV Featured By Owner May 6, 2015   Filmographer
Reply
:icon4lyx9:
4lyx9 Featured By Owner May 6, 2015  Student General Artist
Thanks for the watch! :) (Smile)
Reply
:iconfarraj:
Farraj Featured By Owner May 6, 2015
Keep up the good work :)
Reply
:icon4lyx9:
4lyx9 Featured By Owner May 6, 2015  Student General Artist
Thanks!
Reply
:icondreamsofsilence:
DreamsOfSilence Featured By Owner Apr 10, 2015  Professional Filmographer
Thank you for the watch! :D
Reply
:iconfarraj:
Farraj Featured By Owner Apr 10, 2015
Hope to see more of your work ^^
Reply
:icondewani90:
Dewani90 Featured By Owner Mar 10, 2015  Hobbyist General Artist
thank you for the watch, hope you enjoy my future work, oh, i see you are a programmer, and to think the best i could do was a program that organizes an entire file system for the archives and storage room for a hospital, as for game making i have rpg maker, adventure game maker and flash 8, that one i use to make dating sims (pretty basic ones, gotta learn how to include some scenes instead of just using text to make them)... well, if japanese guys consume those like fresh bread, i can find a market for mine.
Reply
:iconfarraj:
Farraj Featured By Owner Mar 10, 2015
Well if you can handle your own coding, then that's impressive in my book :P

What other game genres have you worked on? I really wanted to see some animated stuff.
Reply
:icondewani90:
Dewani90 Featured By Owner Mar 15, 2015  Hobbyist General Artist
i'll show you some animated stuff when my movie is ready... still working on cell animation by using paint to draw bunches of pictures, once i manage to make some programs work i'll show you some gifs also.
Reply
:iconfarraj:
Farraj Featured By Owner Mar 15, 2015
Looking forward to it ^^
Reply
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